Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Eternal Bob
Science and Trade Institute Caldari State
30
|
Posted - 2015.10.15 18:41:11 -
[1] - Quote
LOL @ the tears. Did any of you whingers actually stop and think about this for a moment? It's a sound idea. |

Eternal Bob
Science and Trade Institute Caldari State
30
|
Posted - 2015.10.15 18:44:14 -
[2] - Quote
Nicolai Serkanner wrote:This means from now on no matter what decision you make in the game it has no consequence any more? Just buy some more SP to get all the ships you want to fly, without any effort.
Tell me all about the effort needed to gain skill points currently. |

Eternal Bob
Science and Trade Institute Caldari State
32
|
Posted - 2015.10.15 19:05:01 -
[3] - Quote
Skilo wrote:Skinzee wrote:Vrarrg wrote:No this is a horrible idea, if you are really hurting for money then listen to what we have been saying and get those things done. Instead of trying to make the game P2W or even F2P. There have been several good ideas over the past few years you guys pass up or don't even care about. This is a whole new low for CCP to reach. PLEASE EXPLAIN WHY THIS CHANGE WOULD MAKE IT PAY TO WIN? You are sitting on your char, the char you created and like. Suddenly FCs come with a new fleet ideia You need to fly Machariels You look into your char and think. damn 34 days for me to be able to fly those You can always buy a char ofc but on your char .... nope Now with this you can simply go and buy the skillpoints you need, place it on your char ... you can fly a machariel Pay To Win
What are you winning in that scenario? |

Eternal Bob
Science and Trade Institute Caldari State
34
|
Posted - 2015.10.15 19:10:35 -
[4] - Quote
Don ZOLA wrote:I mean F*CK his 12 years of efforts
Explain what effort is required to gain skillpoints. |

Eternal Bob
Science and Trade Institute Caldari State
34
|
Posted - 2015.10.15 19:11:48 -
[5] - Quote
Skilo wrote:You get to keep the char you want with the name you picked and the skillpoints you decided to train and not someone elses ideias/trainings/skillpoints
So, not pay to win then. |

Eternal Bob
Science and Trade Institute Caldari State
37
|
Posted - 2015.10.15 19:17:34 -
[6] - Quote
drunklies wrote:Eternal Bob wrote:Don ZOLA wrote:I mean F*CK his 12 years of efforts Explain what effort is required to gain skillpoints. The effort involved in researching, planning, and implementing those 12 years of skills. I mean, someone spending 12 years perfecting something passive shouldn't count as having done anything. Gardeners are by this logic, worthless.
The only 'effort' required to amass skill points is injecting the skill book and applying it to your queue. Please don't pretend there is any real effort involved. |

Eternal Bob
Science and Trade Institute Caldari State
37
|
Posted - 2015.10.15 19:28:59 -
[7] - Quote
Don ZOLA wrote:I will try to stay away from replying to troll alts but just so other know skill queue was not there since start. For years you had to time skills and plan when you will change it, wake up to do it etc.
Also there was no attributes remap either so you had to plan well how to develop your char.
And even after getting those it still takes effort to do the best possible planning to utilize the most of your attributes in the long run.
And if nothing else I am sure plenty would stop playing and training if they knew this will happen. Why should i spend hundreds / thousands bucks on subscription while having to bother about training when I can just come and drop the money and get everything i want?
Nothing you just said alters the fact that amassing skill points has never required any effort.
As for your last point, why are you still subscribed? The character bazaar has been a thing for some time now. |

Eternal Bob
Science and Trade Institute Caldari State
37
|
Posted - 2015.10.15 19:35:08 -
[8] - Quote
Interesting how the most popular reactions to this on /r/eve have been the positive ones. Luckily this forum isn't the only place devs go for feedback. |

Eternal Bob
Science and Trade Institute Caldari State
42
|
Posted - 2015.10.16 08:46:42 -
[9] - Quote
Scott Dracov wrote:I am an individual with unique real life aviation ... experiences
rofl
Why do you keep mentioning this as if it has any relevance at all?
Better listen to this guy, CCP, he can fly a plane IRL. |

Eternal Bob
Science and Trade Institute Caldari State
42
|
Posted - 2015.10.16 08:55:41 -
[10] - Quote
Kytheria wrote:Soooo what you're saying is that I could break my 150m sp toon down into 3 perfectly focused 50m sp toons for the cost of cash. What then was the entire point of training for this long? 
What is preventing you from training perfectly focused toons already? |

Eternal Bob
Science and Trade Institute Caldari State
42
|
Posted - 2015.10.16 10:45:46 -
[11] - Quote
Tippia wrote:Dave Stark wrote:I could always have a character that accumulated SP at 10x the rate mine had accumulated it; i could go and buy it from the bazzar. No, you could never do that. You could only ever accumulate SP on a character at the speed dictated by the character's attributes. With this change, no such limit exists. By trading SP rather than skills, accumulation speed has no upper limit and only depends on your willingness to shell out cash, and thus you have a situation where you pay to bypass a mechanical limitation GÇö a limitation that is in place in full force in the bazaar (which is why the bazaar doesn't break things).
The limitations on SP accumulation speed will remain for characters whose SP are being harvested. Extra SP will not be generated out of thin air and thus nothing is being broken. |

Eternal Bob
Science and Trade Institute Caldari State
42
|
Posted - 2015.10.16 11:22:40 -
[12] - Quote
Tippia wrote:The point remains the same: this idea will let you bypass a core game mechanic simply by throwing cash at it
You just described the character bazaar.
Tippia wrote:GǪaside from the core mechanic that determines how quickly a single character can accumulate SP, since with this idea there is no limit other than how much money you choose to throw at it.
It doesn't matter whether or not it is GÇ£extraGÇ¥ SP; what matters is that training speed is now functionally infinite, but only for those why are willing to pay. Such mechanical bypasses are bad in and of themselves, since they render the underlying mechanic pointless; hiding them behind money changes them from merely bad to utterly horrendous.
The limit to which purchasers can accumulate SP is in part determined by the rate at which SP is generated by the sellers. There will be an initial splurge, and then over time the market will adjust due to availability. |

Eternal Bob
Science and Trade Institute Caldari State
43
|
Posted - 2015.10.16 11:30:06 -
[13] - Quote
Aralyn Cormallen wrote:EVE Search wrote: Top 50 posters in thread Posts (% of total) Querns 128 (8,0%) Teckos Pech 60 (3,8%) Tyberius Franklin 51 (3,2%) Don ZOLA 40 (2,5%) Alavaria Fera 28 (1,8%) Divine Entervention 26 (1,6%)
Unique authors 650 (avg 2,4 posts/author)
I am mildly amused how much the "for" crowd is feeling the need to pad the thread out in order to make opinion seem split.
What makes you think that is their motivation for posting?
This isn't the only place CCP go to for feedback, btw. Reactions elsewhere have been quite different. |

Eternal Bob
Science and Trade Institute Caldari State
43
|
Posted - 2015.10.16 12:50:01 -
[14] - Quote
Tippia wrote:You just proved that you do not understand how the character bazaar works. No. The bazaar does not allow you to bypass core game mechanics.
It allows the buyer to bypass the time spent accumulating SP, which is what the proposed idea also does.
Tippia wrote:In fact, it currently requires those game mechanics to have been at work
As does the proposed idea.
Tippia wrote:There are no two ways about it: this idea lets you train skill many times faster than the mechanics for training skills allow
But it doesn't allow sellers to train skills faster than mechanics allow. The sum total of skills distributed amongst player characters will not change. There will be no magical SP generation. All that will happen is that players will be able to trade their time and ISK in a more mutually beneficial way. |
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